Sunday, October 25, 2009

Frank Gehry Dancing Building









The dancing building, or National- Neaderladen building was one of the first designs that Frank Gehry employed 3D computer modelling techniques, and is noted as the first building which had ever used Catia. Having used Catia and other engineering programs in order to calculate equations for every point, Gehry also had to use 3D modellers to obtain the complex geometries from his massing models. "The angled tower's vertical steel T-Members are curved in two directions and twisted and no two glass panels are the same."
The two towers are distorted cylinders. The solid static tower known as Fred is made of concrete and displays a larger diameter at the top. The fluid glass town know as Ginger is a glass and steel curtain wall tower is taller and wider at the, squeezed in the dramatically in the middle and supported by pitched legs to make it appear as if the tower is leaning on Fred. The legs create an open public space on ground level.
Stucco was used on the facade to help blend in with the traditional buildings that surround it, which includes wavy lines that stream horizontally toward the towers. Stucco also provides a soft texture which is common in old Prague and reads as one continuous element.
But behind all the curved facades there is a simple plan based on L shaped circulation which allowed for the maximum number of people to share the view of the river, which is then broken up in continuity by the windows which move up and down with the curves to keep with the feeling of fluidity and the notion of 'matter into motion'.
Text And Images.
Fialova, Irena. Frank Gehry Vlado Milunic Dancing Building. Zlaty Rez, Prague 2003.

Textures


Textures I Plan To Incorporate Into My Redevelopment Model.

Interior And Exterior Image Of Redeveloped Vitra





As you can the interior shots don't really reveal much as this is highly conceptual space and you are not able to actually enter the interior of the redeveloped museum.

Thursday, October 15, 2009

Draft Poster




Poster Text

The redesign of Frank Gehry’s Vitra Museum was inspired by Damien Hirst. Frank Gehry had envisioned originally a building in which each separate room and area had a different feeling due to lighting, volume, and area. The original Vitra Museum I felt did not achieve this as the lacklustre white walls left a cold and sterile feeling through-out the entire Museum.

Originally I wanted to touch on this fact by introducing new lighting schemes within each separate room, but as I was doing this it looked messy and all over the place. There seemed to be nothing holding it together.

So, I decided to incorporate one lighting design scheme to change the way you viewed the space.

The only way to incorporate more light into a space is to open the walls up. I like the look of light as it comes in slits and bounces off wall surfaces. This is where the Damien Hirst inspiration came in. His famous animals in which he slices in half to show the working innards come together as a whole seemed to mirror the way Gehry’s sculptural blocks come together as a whole in Vitra.

I felt that the whitewashed walls would contrast well with the newly painted interior walls that playfully show through the slices to allow the viewers to see peeks of how things work inside from the outside world.

My re-envisioned model captures audience attention by allowing them to view the inside from the outside in a new manner, and interact with the building in a new way by allowing them to weave in and out of the building, as well as climb through and on the museum.

One definition of museum includes: A building, place, or institution devoted to the acquisition, conservation, study, exhibition, and educational interpretation of objects having scientific, historical, or artistic value. I believe that my re-interpretation includes the building as one of these objects now. It allows the study of an interpretation of artistic value of the entire building. The museum becomes an experience itself as you get to interact with it as well as interact with what it houses.

It is a shame that you are only able to complete something like this in an interactive world as I believe that being able to touch and feel the concrete and solid building and looking down along the ground and seeing the different shadows spilled across the lawn would be beautiful. With such interesting shapes and sculptural elements to the original building casting unique shadows itself the development of slicing them create a sense of intrigue into how they may cast themselves off in the redevelopment.